Role
UX Designer
Timeline
06/2017 – 12/2017
Type
Mobile app
In this project, I’ve identified that many college students fail to exercise regularly for two reasons, fear of going alone and uncertainty about how to.
This project, Quick-Up is an application that allows students to find & create pick up games of club sports based on their availability and skill.
Below you’ll find my process in first identifying the problem, narrowing the target users with the use of personas then finally go through an iterative design process.
This project was for a course on Interaction Design at the University of Michigan.
Today, many college students exercise by participating in an organized sport. This creates a sense of rigidness and long-term commitment that does not fit within a student’s irregular schedule. In addition to this, intramural games do not consider the skill level of all players which makes it difficult for students to enjoy playing with similarly skilled people.
Thomas
Jordan
Sam
My design process has been anything but linear. I followed an iterative
process which allowed me to try a lot of designs often. By following key
principals from a participatory design method, I was able to involve
users and receive constant feedback to improve my final
solution.
Based on the original problem statement, I sketched out different solutions that would help students exercise easier.
Using these sketches, I interviewed potential users and got their feedback on each solution, I spoke with 3 people.
This is where I converged my problem statement because after talking with peers, I had discovered that my focus was too broad for a single solution.
Therefore, I pivoted and tested new solutions and narrowed them down to a single solution, quick-up.
These are the sketches from those results.
The result of the previous paper sketches and interviews with my users led me to create a paper prototype and see how users interacted with the prototype.
I used this paper prototype to test it with 5 new users.
Quick-Up was designed with one primary thing in mind–help the user find and play a game faster.
The main functionality of the application is the ability to either join a pick-up game that someone else created or create one that is specific to their needs.
When searching to join a game, it considers the distance of the game, when it was created and how many players are needed.
The biggest change I made was incorporating a more informative social profile into my solution. At the beginning of my process, I had brushed the idea of social profiles because I was creating an application for people to play sports, not to date.
Another major finding was the idea of implementing aligning to skill and custom play preferences. When discussing with users, they mentioned that they refrain from playing sports because didn’t know who they can play with because of their skill level or being afraid to start because they’re “not that good”.
I also played around with color accessibility here by adding patterns to differentiate skill levels with more than just by color.
An area that had major deviations from the original idea was adding monetary incentives for people to exercise.
An early design I briefly tested was to partner up with local business to provide coupons & other incentives that promoted continued engagement.
Overall, the biggest problem I faced was early on in my process. My
problem statement targeted too large of a population with various
backgrounds. Therefore, I had to take a step back and focus on a
narrower problem statement.
The three areas of my design philosophy that I kept up within my design process were, focus on user needs, avoid user’s frustrations, and eliminate personal biases.
Considerations For the Future
Some things that had to be avoided were, creating solutions where users would be socially judged, exercising/playing alone, and getting bored with repetitive tasks.
I also had to try to avoid any of my own bias because that would
interfere with the results of the project. Which I had failed. So I
iterated and learned. Monetary rewards didn’t work. Additionally, I had to keep in mind that I am not my users and I cannot design for myself.
My goal was to create a solution that got students to exercise to lower their risk of cardiovascular disease. I realized that after testing my final prototype, there is an additional impact. That exercise could be fun and easy. With further development of this project, I would focus on testing the current features with more users.